In terms of balancing, I'm in charge of balancing everyone! in terms of damage, speed, combo abilities, gimmicks, I truly balance everyone myself. So I made sure it still has the spirit of Marvel with OTGS, infinites, loop combos, unblockable set ups. It's all Marvel straight up, plus I'm a competitive marvel player so I am a good player that plays to win and even knows how to do infinites and stuff. It took a long time, but now it is playable and balanced (in MvC standards) with 2 high level players. My point of this game is "Can 2 players have high level matches in a legit competitive way with very little to no buggy interruptions?"Īnd the answer is YES. plus i go over them and fix em a whole lot more still. I don't get paid for this, and with it im just trying to build the best marvel vs capcom game ever in terms of gameplay utilzing works from the best mvc mugen creators out there. If I wanted to make a project from the ground up, I would make one using original characters all the way and try to sell it on steam or something. Go ahead and see what I've done to The Thing, Bishop, Cyber Blue, Human Torch and other characters that weren't good, but now are playable and fun. So pretty much every character on here is a PizzaHighFive edit. many can't even do their signiture combos. No, it's not a game completely from scratch, cause to me there will be no point in making a mvc2 cyclops when i just want it to be exactly like Redhot's mvc2 cyclops ya know? But i still fixed A LOT of Redhot's character's cause they weren't really MvC accurate in terms of combos. i started it as a compilation with good coded mvc characters and i went on to edit everyone from there, 3 years of work now in edits. I only fix graphical issues if it's like really bad. I always work on fixing gameplay issues over super backgrounds being different. They take some time and that's time taken away from me fixing character's gameplay issues. Everyone seems to ONLY care about the super backgrounds when I honestly don't care anything about those. but i've privately edited everyone to be better even cleaner and better in combos and everything working properly I'm all about balancing and making the character better. and I edit every character, big edits or small edits. The ones I DO work on heavily are the ones that weren't so complete (Regina, Carnage, Cyber Blue, etc) and I edit the rest to fight mvc2 styled, like giving Beximus' Akuma MvC2 Cancels, fixing a lot of stuff that has to do with gameplay. They already play exactly how i'd want them to play. I truly think the mugen community has made a amazing enough job with making the mvc characters that is in my game (Cyclops, Rogue, Ryu, Akuma, etc) There is no need to make them my self from scratch. About making the characters all from scratch you see what I mean? I have fix everyone's gameplay, mechanics to play mvc2 style and to fight and maneuver good. I don't understand the importance of the super backgrounds? majority of the characters i had to fix have all these pretty hitsparks and well made super backgrounds but the character plays like crap. I could remove everyone's super Bgs and hitsparks all together, they're still be considered playing mvc2 styled. it's just minor graphics, that's not their SYSTEM or MECHANICS. So you say adapting them to the same system, BUT THEY ARE! they are in mvc2 system, but you're talking about graphically things like hitsparks and super Bgs that stuff doesn't mean anything. About the characters sharing the same system Thank you man, I appreciate your response. ShinZankuro said, November 10, 2019, 02:17:22 AM I think the biggest issue is the fact that game looks more like a compilation than a fullgame.If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions: Just reminding, this feedback is only if you're going to do a fullgame by yourself. It's a fullgame well balanced with a pretty good organization with all characters having a good harmony between then, not only in gameplay but also in visual terms. Take Beximus' Capcom Universe: Nexus of Heroes as a example. All characters using the same hyper combo background, same hit sounds, same super jump codes, etctera. Try adapting all characters into the same system, like. Try to avoid reusing MvC1 intro, instead try to think on a intro "inspired" by MvC1. The intro video really delivers that feeling since there's clashing effects, different versions of characters and especially different styles of gameplay with does not blender well with each other. I think the biggest issue is the fact that game looks more like a compilation than a fullgame.If you're really going to make a fullgame, like, REALLY going to build a fullgame then there's some initial suggestions:
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